Totem is a capstone project at the Florida Entertainment Academy. Totem is a first person arena shooter where players utilize elemental abilities to destroy their enemies totem. Players choose one of three different type of shaman to battle with and then compete in a 3v3 setting. The game features an ever changing arena where players create, destroy, and navigate the landscape in real time. Developed utilizing the Unreal Engine with a team of 14 developers.
My Role - Technical Designer
Scripting for this project was done in UE4 Blueprints and the following tasks were my responsibility: